I started learning modeling with 3ds Max recently in order to make game assets in the future. I started off by modeling a character based on my friend Nicole’s 2D drawing.
I got the UVs unwrapped and applied some basic colors to the model, but I’m too lazy to finish the texture for now.
At the moment, I’m working on a Nissan 350z car model. I have no knowledge of cars or whatsoever, so I just picked out a random one with blueprints that I could use. The goal of this model is to keep it under 20.000 tris.
Related Posts
June 27, 2012
[How] Play MKV Files on Mac
June 20, 2012
Secrets of Grindea: A Promising Old-School RPG
October 31, 2013
Puzzle Football Indiegogo Campaign!
The game that I've been working over the last couple of months as an interface designer and pixel artist just launched its Indiegogo funding campaign!