[HOW] Find Old Firebase SDK Versions for Unity3D

The SDK link on the Getting Started with Firebase page automatically downloads the latest Firebase SDK. Quite annoying if you're looking for an older version if you want to re-import an older SDK for your project for example. Luckily there's a way to download the older versions. Just enter the version number that you want in this link  https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_{Version number}.zip.

For example, if you're looking for version 6.0.0, the download link would be https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_6.0.0.zip. That's it!

Source: https://stackoverflow.com/questions/49921164/old-versions-of-firebase-for-unity-firebase-sdk-4-5-0


[FIX] Unity3D - Moving Files Failed Error When Making Build

I've been playing around with some Unity3D plugins lately. Trying out different ones to see what works and what doesn't for my Infinite Meow game. At some point, I was trying out the Google Play Game Services  plugin and got this error message when I was trying to make an Android build which prevented me from finishing the build.Read more


[How] Parse.com Get Data as Multidimensional List in Unity3D C#

I recently found that you're able to save multidimensional data to Parse. Saving the data wasn't a problem though, but getting it back from a ParseObject took me a while before I finally got it working.Read more


[FIX] Unity3D - Android - Unable to List Target Platforms

A few months ago I was trying to create an Android build for one of my Unity3D projects which used to be primarily for iOS. When trying to create a build, Unity showed this error:

Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.

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[FIX] Unity3D - Android Keyboard White Text on White Background

The Android Keyboard text appears to be white on a white background for some reason (at least in Unity 5.5.1f1 and below) when testing on an Android device. So there's no way for the user to tell what the current input text is unless they highlight it. Not sure if it's an actual bug on Unity's end or if there's a styling conflict caused by multiple Android manifests. Luckily, there's a quick way to fix this.Read more


[Unity3D] Copy to Clipboard Script for iOS & Android

I was looking for a way to copy a piece of text to the clipboard on iOS and Android devices the other day. There are ways to do it for Windows and Mac computers, but getting that to work for mobile devices seemed a bit trickier. There were some solutions on the Unity3D Community forums, but they were always either for iOS OR Android and required additional extra steps to make it actually work. Luckily, I found this handy script by Wataru Sanuki which handles cross platform copy to clipboard in a single class.Read more


Useful Unity3D Stuff

I work quite extensively with Unity3D and over these past few years I've come across a ton of problems. Usually I managed to find a solution for them, but I don't always keep a record of those solutions. If I do, it ends up being a bookmark or a note somewhere. So I decided to make a post to keep track of useful stuff for Unity3D. I can finally clean up my mess! And who knows. It might help other people as well.

Unity3D Useful Tools, Scripts, Shaders


Unity3D Fixes and Workarounds for Bugs and Other Wacky Things


Unity3D Features & C# Explanations

Articles and links that explain how certain features and coding principles actually work.

 


[HOW] WordPress: Re-enable Comment Form After Using Disable Comments Plugin

I've been using the Disable Comments WordPress plugin for some of my websites. It works great in disabling and hiding the comment sections in posts and pages. However, I decided to re-enable the comments and the comment form didn't show up anymore. I tried disabling and deleting the plugin and made sure everything was on in the Discussion section was enabled, but without nothing worked. Took me ages until I found a solution on the plugin support forum.

To fix the comment form in the posts and pages:
- From the Posts Screen, check the boxes next to all the posts you want to edit, select Bulk Actions -> Edit, and click Apply.
- In the bulk edit area that appears, check the box for comment status and click Update.

allow-comments


UXPin's UX Design Knowledge & Tool Kits

UXPin has a very neat section where they share knowledge and tool kits with thoughtful content on mobile & web prototyping, wireframing, mockups, usability testing, project management, design process & more. It's basically free! All you have to do is enter your email :)

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[FIX] Unity3D - Allow Animator Triggering Same State

For a recent project, I was trying to trigger the same state from the Any State in the Mecanim Animator in Unity. When doing so, the transition did trigger, but it failed to flag the trigger back to "false". This was causing some animation bugs, since the game was setup so the user can replay that level. Upon replay, the animation would get triggered twice or since the trigger was still flagged "true" before it could reset back to the original state. To fix this problem, there's a check box called "Can Transition To Self" in the inspector which you need to turn on (it's unchecked by default). Check it and you're done!
unity-animator-trigger
Source: http://answers.unity3d.com/questions/877897/trigger-the-same-state-again.html