3DS Max Adventures! Volkswagen Jetta WIP

What have I been up to lately? Well busy applying for jobs, working on art for a NDA mobile game and some 3D modeling of course :) As I mentioned in an earlier post, the second car model would be the Volkswagen Jetta. I got the rough shapes finished and started adding the details. I would say the car model is about 80% done before I can edit the normals and unwrap the UVs. The model is about 4000 tris at the moment, so it should be no problem keeping it under 20.000 tris.

Volkswagen Jetta rough shape
VW Jetta MK VI progress01

Jetta detailing
VW Jetta MK VI progress02


3ds Max Adventures! Character & Car

I started learning modeling with 3ds Max recently in order to make game assets in the future. I started off by modeling a character based on my friend Nicole's 2D drawing.

Nili_Collage

I got the UVs unwrapped and applied some basic colors to the model, but I'm too lazy to finish the texture for now.

Nili_UV-small  Nili_TextureProcess01

 

At the moment, I'm working on a Nissan 350z car model. I have no knowledge of cars or whatsoever, so I just picked out a random one with blueprints that I could use. The goal of this model is to keep it under 20.000 tris.

Nissan_process01


Away3D - Transparent Planes

I saw that my blog had some search hits for Transparent Planes in Away3D. So if anyone is still looking for it, here's the code to create a transparent plane. Hope this helps! :)

var matBlank:WireColorMaterial = new WireColorMaterial(0xFFFFFF);
matBlank.alpha = 0;
matBlank.wireAlpha = 0;

var plane:Plane = new Plane({material: matBlank, width: 200, height: 200});