I was trying to get some logic to work in a PreBuild script whether the build is a development build or not using the define symbol #DEVELOPMENT_BUILD. It works in regular scripts, but apparently it doesn’t work for PreBuild scripts because the symbol won’t be defined until the build actually starts. So the #DEVELOPMENT_BUILD never actually hits even though you have “Development Build” checked in the Build Settings.
To check whether or not your build is a development build use:
var isDev = (report.summary.options & BuildOptions.Development) != 0;
In the PreBuild script it would look like this:
public void OnPreprocessBuild(BuildReport report) { var isDev = (report.summary.options & BuildOptions.Development) != 0; if (isDev) { // Is development build } else { // Normal build } }
Source: https://qiita.com/Clpsplug/items/c34e8f596e54444623ba
Related Posts
September 7, 2013
3DS Max Adventures! Volkswagen Jetta WIP
Work in progress Volkswagen Jetta car 3D model
May 6, 2011
Project Blender – Day2: EL Coffee
Day 2 of Project Blender! This time I did the Coffee Cup Tutorial
June 23, 2012
[How] Print Screen with Cursor
April 6, 2017
[Unity3D] Copy to Clipboard Script for iOS & Android
Handy Unity3D script to copy to clipboard for mobile devices